By Robertson Allen
America’s electronic Army is an ethnographic examine of the hyperlink among interactive leisure and army strength, drawing on Robertson Allen’s fieldwork observing online game builders, army strategists, U.S. military advertising enterprises, and an array of protection contracting businesses that labored to supply the respectable U.S. military game, America’s Army. Allen uncovers the equipment during which gaming applied sciences reminiscent of America’s military, with army investment and issues, interact in a militarization of yankee society that constructs each person, even nonplayers of video games, as digital squaddies on hand for deployment.
America’s electronic Army examines the army’s wish for “talented” infantrymen in a position to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital warring parties; tensions over most sensible practices in army recruiting; and the occasionally overlapping cultures of players, online game builders, and soldiers.
Allen finds how binary categorizations equivalent to soldier as opposed to civilian, battle as opposed to online game, paintings as opposed to play, and digital as opposed to genuine develop into blurred—if no longer damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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